Showing posts with label Horned. Show all posts
Showing posts with label Horned. Show all posts

Sunday, August 7, 2016

The End: Moving On (Thank You!)

Well... I think we're nearing the end of this blog's usefulness. With my final semester looming and real life after that, I really need to start getting my art out there in ways that people can find me. I'll continue on Tumblr (which I've begun posting on!), and probably Instagram (EDIT 1/26/2025: Just checked in on this and it leads to someone who is not me. I had an account but deleted it a few years back and someone claimed what I was using as my tag. So yeah, I'm not going to link to my Instagram account here anymore since it no longer exists! Thank you, love you!). If you have no interest following me to another platform, I completely understand- Thank you for being here while I've struggled and pushed to improve. 

Here's a final pose and render on the character I've been working on. I'm still trying to figure out materials and textures, and I'd like to do a more exciting pose, but that will come soon!


Some materials and pre-pose.



This next was a progress shot on the character's hammer.


This is one of the things I'm working on next. He's a big punching punchmonster.


So there you go. Thank you for everything, and hope to see you soon.


Saturday, July 23, 2016

Independent Study Week 4: The Wire

Despite the remaining two weeks of independent study, it really feels like things are happening quickly. I started another character this week. It's coming along, but I'm still embarrassed by how it's looking, so you don't see it yet. Here's progress on the demon guy;


Kaitlin tells me his toes look like Cheetos. I feel like compared to the rest of him, his legs are lacking something. I can't decide if I want to do shoes or armor on his thighs. That will probably be decided this week, in addition to building him a war hammer. I also aim to have the other character in a presentable state.

I got together with some art friends yesterday and it was a really good time. We had great discussions about work and drawing and it really got me pumped. I drew some stuff in my sketchbook I didn't hate. Is the slump coming to an end? I certainly hope so.

Here's a thing I'd like to finish. Behold the Psychic King, a giant alien entity from beyond the edge of space hell-bent on enslaving humanity. We find our hero at the apex of his rocket jump, the climax of this duel: When he presses a button, his blade's turbine spools up and the boosterblade carves in twain all matter unfortunate enough to stand in its way. Wind whistling through his ears, he knows there's only chance to strike the vulnerable brain of his foe before losing his mind to the crushing mental influence of the King. He prays his timing is correct and pulls the trigger.



This next one is an edit by me. I drew it with a pen in my sketchbook as seen above, but I moved the jumper for the sake of the design. I'll probably go with this instead.


The rest of my sketchbook from yesterday:


There you go. I'm gonna do some cool stuff this week! Wish me luck.

Monday, July 11, 2016

Dark Times: Slump City

It's been a busy couple weeks. I scanned probably 8 sketchbook pages for upload, but when I opened everything up to prepare them, they were't really good enough to put here. I'm just under halfway through my current sketchbook. I won't finish by the 18th (or 17th, I can't remember when I hit the month mark). So far, it's a bit of an embarrassment in there! I've been slumping pretty seriously in that department. I really want to push myself out of this soon.

In other news, independent study is going fine. Today marks the beginning of the 3rd week. The first week I spent working on a previously mentioned project for a client. Last week I finished the basic sculpt for my first character. This week I want to do a detail pass and extrude clothes and armor. It would be ideal to finish this guy so I could do a couple more, but this is going slower than I anticipated. Hopefully things pick up! Expect more of this guy soon, as well as stuff from the figure drawing class from first block.

Oh, as a sidenote, I'm using a great tutorial from Kurt Papstein's Gumroad. Check him out here. He's great!

Wednesday, June 8, 2016

Summer Is Busy

I have to go to bed, but here's stuff I've sketched on the bus and between figure drawing poses in class. I haven't done 3D for weeks and am still working on getting my second independent study squared away. Glancing at these again, I feel like I missed something. I'll have to go look. There's two weeks left before 2nd block begins. 

Also, I can't stop listening to  Dasein by First Fragment. If you're into deathmetal, give it a listen.







Monday, April 25, 2016

550 Views!? What's the Point?

You guys, everyone hates my portfolio site! At the time of this writing there have only been 550 views. Nauseating! I need to draw/add pictures of sexy ladies or something, yes? No, I only draw deformed men, semi-cute monsters, and truckloads of killin' tools. But I just need cool portfolio stuff to draw in the masses, which is something I'm working on. I actually have 2 things I'd consider portfolio-y in this post. And then there's those coupla weapons from the last few posts. What else, what else. Oh, I'm still waiting for the Summer class to appear online, that should generate some portfolio. After that I'll set up Artstation and get back to Instagram and Twitter. I just feel obligated to manage that stuff and respond and communicate! I respond to EVERY comment on this blog, and I'd have to do the same elsewhere! That's a lot of strain added to my feeble grey matter. I'm sorry, I'm rambling. I have to go to the bathroom. Also- I'm not sure I mentioned this last time, but I did add a link to the portfolio site on the right hand side, under my profile picture (mobile device users- I'm not sure where you can find that if you can't see it. I'll look into it).

Here's a guy I added some polish to. I'm finally pursuing my lifelong goal to finish something I started. You can see how this began life in this sketch.


This next brute is from last time. Remember this? I painted him all up and gave him scary teeth. The better to eat you with, my dear.


Then I've got some sketches from my new sketchbook. I was happy about the guy in the upper right because Kaitlin said he looked good. Also, a guy with a ridiculous beard.


#soblessed is a ridiculous and obnoxious hashtag and I don't know why it's here. Also, there's a vampire alien. You can tell from his shiny medal. All vampires worth their salt wear a medallion.


I threw together that guy with the horn from the last image in Blender and painted him up real quick. I got cranky because I couldn't hide my hideous geometry with a nice texture. This was more practice/prep for my next thing than anything else. It's not quite as stylized, which I don't like, but hopefully I'll be able to get closer to my initial sketch next time. I don't know that I'll get around to that 3D guy I've been talking about for the last few posts. I have something else I like more that I want to start on. If I'm going to be dumping time into a model, it will be that one. I'm hoping to have that modeled by the next post.



Then some pen sketches.


I have a final tomorrow and then I'm free.
Free to begin working super duper hard on portfolio stuff.

Thursday, April 14, 2016

Zero Views Per Day: Slow Going (ALSO! I LIED)

Hey! Long time no see. It's been since MARCH 20TH 2016! So much has happened since then- Kaitlin had a birthday, I had strep throat, I registered for Summer and Fall classes (the last time ever?!), we finally saw Star Wars (which I liked a lot!), Dark Souls III came out (which I can't afford/play), etc. Life has been busy.

I've been putting this post off for weeks because I promised you that I'd finish painting that character from last time. I actually started but was having a very difficult time getting it to look how I wanted. It could have been I was painting with only the vaguest sense of color scheme. With my rudimentary feel for color, it was certain death. I also need to uv it again before painting, just another step to worry about. I want to complete it, but I was sad that I'd been neglecting my blog for weeks.

A couple weeks ago, I was playing with a custom action in Photoshop that was feebly attempting to be the mirror mode that Photoshop still lacks and I came up with the sword sketch this model was based on. I finally finished painting it today, so here it is! There are a couple spots that could use some polish, so maybe I'll revisit it. The top two views were rendered with perspective present, so I included a third view with no perspective (flat from the side). 978 tris, 1024x1024 diffuse map.



I sketched this sacrificial knife a couple weeks back and banged it out pretty quick in Blender. I spent hours painting it, though. I really like the hand-painted look for textures and have been playing with that as a way to avoid learning more modern ways of generating maps. I'll be getting to that this summer, hopefully. Also, I figured out how to take nice screenshots today, which means the image I snapped of the dagger looks nasty, but since I'm in class I can't make it look nice. Maybe I'll swap it out when I get home (EDIT 4/15/16 - I snapped a new shot and the quality difference was negligible, so I'll just leave this image here).


I've almost finished another sketchbook. I'm on track to do so within a month, which is nice, but it's been a doozy for me. The first half is just atrocious. None of you will ever see any portion of it. I'd been slumping pretty hard until I switched to a black Prismacolor and for some reason I've felt much better while drawing with it. These first two splash pages were done when I'd just changed drawing utensils, so I was still hating my life and everything I drew.



This next one has a cool sword I'd like to model and a character with a flaming head I'd like to model. I'm saving him for a summer project. Also, that really ugly guy in the bottom left!? It's depressing.


After I put the above 2 collages together, I've been on a roll. By the way, when I say that I'm not tooting my own horn, it's more a description of how I feel when I draw. Drawing while slumping is a frustrating thing to do, and with these next ones I just felt really good about everything. On this first one, I really like the monster at the top.


I like the weird antlered creature down on the bottom. If he had legs he'd be grade-A awesome.


I like the guy who's too serious on the right. What's his problem!? He needs to take a chill-pill.


That's all I got! Hopefully next time I've got that character finished, but if not there will be more 3D. I really need to branch out from bladed weapons when it comes to props! Treasure chests, potted plants, braziers, etc.

I just realized I haven't eaten lunch and I ate breakfast at 6:30 am (it's 2:49 pm now). I'm hungry!

Tuesday, February 9, 2016

I AM ALIVE: Mild Confession

Here's what happened.

Kaitlin and I make goals for the new year and I take them ridiculously seriously. I come up with a strict and insane plan for what I want and set a couple goals to do that. I can't do more than 3 or 4 simple goals because my minimalist mind is immediately overwhelmed and I roll and weep in a puddle of tears, but I try to make those few goals goodins.

The moment Steam told me that Dragon's Dogma was available for pre-purchase on PC back in November, I bought it and anxiously awaited mid-January for its release. Videogames and I have a tumultuous history and for the last few years I've been extremely cautious with them so I can focus on art and more important things, but it's a game I knew a lot about and was keenly interested in experiencing.

I made an exception and put "Play Dragon's Dogma" on my list of goals for 2016 so I wouldn't feel guilty for gluttonously gorging my brains out on it. Kaitlin sagely pointed out that such a goal probably wouldn't stretch me too much and might actually be counter-productive, but allowed me to leave it on my list.

Dragon's Dogma came out and I've played a bit too much since then.

I realized over the weekend that I had wasted some serious time on something pretty trivial. With technology there to support us in everything we do, it's fascinating that we insist on using it to be lazy blobs. I haven't finished the game and I'd really like to, so I'll allow myself to play for a couple hours on Saturday mornings while Kaitlin sleeps in, since taking a break every once in awhile is important. But that's all.

It's interesting to see how a few weeks without strenuous exercise of my art muscles makes me cranky and unhappy. The moral of the story? Do more art? I don't know.

Here's a lunch doodle:


Then some recent sketchbook stuff.


Credit: I did a study on this by Sergio Toppi on this top one.



Credit: Evan Richards (sometimes NSFW) for his study of the cinematography of Birdman, which looks cool but I've never seen.


Saturday, November 7, 2015

Helleaux

Hello.

Here's some stuff from this week (and why is everyone wearing scarves now!?):





Also, I started a new 3D project. I wish I could show you more, but he has no hands and feet or eyes or ears and looks silly. So you get beard. Next weekend I'll hopefully have more to share.



Saturday, October 17, 2015

POSEUR!

I spent the better part of an hour figuring out how to pose Zbrush tools today. It was covered in part of my grueling 3D summer boot camp I put myself through, but naturally the process is cloudy  since I did it a few months back. I was trying to put the new poses on layers and couldn't get them to stick around after recording them. I'll keep working on it. I had him posed in a cool way, but since it didn't stick all you get is this (and it's huge! Sorry, slow internet connections!):


So, my week was fine. I did a couple drawings that didn't make me want to rip out  my own gibs. That's all I want to say.

This robot is a little more finished looking than some of my normal posts. I really like his right arm (OUR LEFT!).


Interesting. Here's a more developed scene. I used this image by Moebius as reference. 


Here's another one I tried to push a bit more. Don't think I'm not trying over here! I used this picture, seemingly of Moebius creation Arzach, as reference. I really think it was drawn by James Harren, though. He's pretty good too.


This guy is based on my teacher, Pete. Not his face (Pete isn't a goblin). I just used Pete's jacket and shirt as reference. Also, erudite. What a great word!


Some other shmuck. I'm outta here! (I'm quite fond of the nose, lips, and chin of the guy on the left).



Saturday, October 10, 2015

Today, I Was Naughty.

Well...  This was a doozy of a week. I did some terrible drawings. These ones were from just after my last blog post and after this I drew a lot of puke. I've been trying to keep up on homework but I'm not really interested. People are saying that I need to "Make assignments my own" but the classes I'm in are not conducive towards that. I woke up at 6 this morning and while Kaitlin was sleeping in (Saturday is the only day of the week we sleep in. I try to sleep in but my body demands I get up around 6 so I get up and get to work) I did some art and started a couple things. Once I get them a bit further along I'll show them to you. But about the title for this post. We randomly ended up with some time where we weren't doing anything this afternoon. I should I worked more on projects, but I played videogames for a while instead. It was only a couple hours but I felt guilty afterwards. That's the sort of thing that gets in the way of getting better at art, right? UGH! What was I thinking? Hopefully it doesn't happen again. I did some work on the 3D character this week, but it wasn't substantial enough to show you. I did work on this guy some more:


Still got a long way to go, I really need to get the blacks out of the shadows. Next, I've got some sketchbook stuff. There's like a pig alien guy standing on the hill. He's going back to his spaceship after an uneventful trip.


I was walking to work from the bus stop this week. I saw 3 different varieties of mushroom, so I snapped some pics with  my phone. I drew a weird mushroom man. And a robot named Frank, but it's pronounced "Frahnk."


A dragon and a will-o'-the-wisp.


Then some doods. The text for the grouchy guy all balled up (which I seem to have removed at some point) said "Clothed Cannonball!!" The space marine at bottom middle is a victory because I attempted some perspective on his firearm. I should have used reference. If I ever want to finish it, I'll need to. There are no legs because I couldn't get them to look right. Urgh.


Yeah, that's all I got. I don't play videogames, really, but I think I have to get better and managing my time. I need to be completing work when I'm at home but homework and stuff gets in my way and is too darn distracting. I don't think it's worth it to wait for big 6 hour chunks of time, because those don't happen. I need to cram work into the 15 and 20 minute blocks so at least I'm taking baby steps. I'll figure it out. Have a good week!