Showing posts with label bullet casings. Show all posts
Showing posts with label bullet casings. Show all posts

Sunday, May 22, 2016

Sketchbook Dregs

We've almost got the summer's second block scheduling woes squared away, which I thought would be nice, but it's turned out to be the least of my worries.

The figure drawing class has been a frightening nightmare. We had an assignment due this week and I spent 8-10 hours struggling to complete it on time. Because of this I had no choice but to get behind on sketchbook. I spent most of my day yesterday and a few hours this morning catching up! It's nice to finally be where I should, but I'm concerned the next assignment will throw a wrench into things again. 

Here's the last of the sketchbook I was talking about last time. This new sketchbook is off to a rough start, which I'm actually okay with because I had a really nice couple weeks. I'll get it back.


When I get a spare second I work on UV's for the 3D guy. It's super slow going since my time is all being funneled into figure drawing, but hopefully now I'm caught up I can spend a little more time getting through this and getting to the fun part (texture painting).


Sunday, March 20, 2016

MORE

Today is March 8th. I'm wondering when I'll actually get around to finishing this post.
Hmm.

March 20th, 2016.

I finished a sketchbook over the weekend and decided to post what I have. I'm trying to paint a  character in Blender but it's been an insane week. I got him all UV'd, I just have to finish the dang thing. But since I'm starting a new sketchbook I thought I'd post the completed character (FOR REALS) with my next collection of sketch pages. I will not post again until that point!

Also, Blender just updated from 2.76 to 2.77 and reset all my preferences. I don't like that.








Thursday, February 18, 2016

Short and Sweet

Hello! I'm here to post pictures I drew today. I really need to do some 3D but I'm moments away from finishing my sketchbook and I'm just trying to get rid of the last coupla pages!

I may try to continue adding visual interest to this first one, but I like how it looks right now! He's like a cyborg warrior guy. I used reference for this (my own arms and quadriceps). There's a picture of me at the bottom of this post, you can see for yourself.


I used reference for the guy on the right. His buff foldy arms were difficult otherwise.



I showed Kaitlin this guy as I was drawing him and she suggested I put him in an environment, a scene. So I did! Eheheheheh! I excel at being an obnoxious husband.


This is a picture Kaitlin took of me earlier this week when we were celebrating my birthday. We walked to the dollar theater to see The Good Dinosaur. I thought it was too sad for a birthday movie, but I like watching movies with my wife!

Saturday, February 13, 2016

Don't Get Your Hopes Up (But Works in Progress)

Hey! I'm here posting again this week. I, uh, don't really have anything finished, but I'm planning on finishing at least one of these things. I'm posting to become accountable. I don't know if it will work, but it's worth a shot. 

I've been super busy lately. I'm working on a couple projects with friends and I'm also trying to work on personal stuff, too. I should probably direct my energy into those particular assignments (and perhaps homework even before that) but I'm not!

Also, I went back through some posts and they're full of typos. I'll probably go through and fix those or something sometime in the future. Hmm.

Here's some sketchbook stuff from the last couple days. Really it was just from Thursday, I won't lie to you.



This guy started from a hideous sketch (which I can't seem to find, maybe I'll go dig through the billion emails in my trash, hold on. Ah. Found it.) I've included the sketch beneath. Anyway, last post I included that one guy's head? It just flowed out in like half an hour. I thought it would be simple so I just picked a sketch I was feeling good about and started going to town on it. This is what I have so far, but I'm hating it, honestly. I get so clunky and stiff and lose the magic when I try and polish stuff up. I think this might have potential but it's going to take some serious willpower to try and figure out how to be loose and fun and hip and cool and still polish this off. This really doesn't feel like me right now. I think the bit that exemplifies this the most is the elbow of his right arm (our left). In the original, it's more stylized and pointy and fun. I seem to have lost that. I tend to drift too far towards "Serious and realistic" when trying to finish. Gotta find a workflow that allows me to avoid that.



I thing I doodled out a couple nights ago. I want to add some grunge and damage and stuff before I call it done. Also, it doesn't appear to have any weapons on it currently, which many (i.e. me) would view as inappropriate.


This is a screenshot from something I've finally picked back up. Sheesh! Remember this post? This guy sat on my desktop for awhile before being filed away in the appropriate location on my hard drive. But I  need a model for my rigging class so I thought I'd power through. This is the model after being ZRemeshed in Zbrush. I brought it into Maya because I was going to retopologize with the Quad Draw tool, but I may try something in Blender, instead. I think then I'll take that back into Zbrush and do a high detail pass and then I'll bake out a few maps or something. I think that's how it works, anyway. I've done parts of this process at different times using different tutorials, but I still feel like I'm a bit unclear on appropriate workflow. Also, before I remeshed this it was 1.6 million points and Maya had to think for like 15 seconds each time I clicked. It was really scary and I though it would crash and ruin my life (it didn't).


Okay, next time I post I have to have progress on at least one of these!

R.I.P blog? LOL.

No, I'll do it. I'll be back.

Thursday, January 28, 2016

Special Anniversary Post: 3rd Year - Portfolio Site Is Live!

Whoa, it's hard to think that this blog has been part of my life for 3 years now. It's gone through several changes in that time, most notably the amount of posts per day/week/month. I can only hope the slightly different approach to posting has led to an increase in quality overall. Since I haven't posted in awhile, I'll treat this as a normal blog post and then proceed with the standard yearly review. 

First and foremost, I have to tell you the secret I've been whispering about for the last few posts. I decided to stop stalling and launch my portfolio site. I've been working on this for several months and will be switching the current images for more appropriate finished compositions as they happen, but I think it's time to stop messing around and let it go live! Click here to visit zachheckert.com.
Some of these are older pieces that will be getting some attention since I've learned some things since they were started. Those will be swapped out as they're improved upon. I have other works in progress that I'm trying to finish up. I've had kind of a rough start on doing artwork this year, despite my new year's resolutions. There should also be an increase in 3D work soon, too. I'll still post here, but I'll try to collect the best stuff I have over there.

I'm too lazy to go back and see if I talked about it last post, but my aunt and uncle gave me a card to Utrecht for Christmas. I bought some fancy Polychromos pencils (y'know, I'm thinking I talked about this last post after all, but just humor me) and a Moleskine notebook. They make some good drawings, but a downside I've found is that since it's not spiral-bound, it's difficult to scan stuff. I draw all over the page and am constantly getting into the spine, making that part horrible to scan. I really like the materials it's made of, but it's a bit too soon to tell if it will fall apart before I finish it like the cheap ones I normally draw on. Here's a handful of stuff from the first half or so.

This first one? There's a guy with that big gun that says C-42. I'm modeling that in 3D at the moment!
And the guy on the bottom with luscious hair is wayyyy stupid. What was I thinking and shame on me.


What the heck, this guy's stupid arm. It's even labeled "My stupid arm." What was I thinking and shame on me. Also, the guy on the furthest right only got into this image because I liked his hand.


My anatomy is disastrous. I've basically not been working from reference at all. It shows! The guy on the bottom left (who was also posted to Instagram) has noodle arms, and the guy above him has the opposite of noodle arms (big meaty meat arms). I don't know how it works. What was I thinking?! Shame on me!


I have no current issues with this one, except for the space scooter is facing to the right which I find irksome for some reason. I may become upset by these characters later.


That does it for recent stuff. Here's the year in review, with stats from last year in parentheses:

Total posts: 556 (510)
Total page views: 32,510 (24295)
Total comments: 1414 (1225)
Total followers: 30 (30) [Like last year, there's some weird numbers involved here. Google+ says I have 63 followers, but I don't think those people see or follow regularly.]
Total coolness improvement: 0%

JANUARY

I picked this because the faces looked good. They mostly even resembled the reference I was using, which I felt was a big step forward. Nice!



FEBRUARY

This one was competing against a sketchier sketch of the standard monster fare typically found on the blog. I picked this for diversity, to show that I'm capable of doing something more naturalistic. I also felt it showed growth over other faces I've attempted in the past.



MARCH

I like the guy in the upper right. His face and hair are what earned this image the right to be shown here. The guy with 3 eyes is cool too, I guess. His body doesn't really make any sense, but if you don't look down that far you'll be a-okay.



APRIL

I think that the armore is the reason I chose this one. I like it. I also like the fish chainsaw sword.



MAY

I chose this one because it was sorta-kinda-finished, even though some stuff needs work. That's fine. It's actually on a pile of stuff I need to improve.



JUNE

This was another contested spot. I chose this because I really like the drawing. I feel like this character could go somewhere. His design is simple, but I'm into it!



JULY

This was the final for my figure drawing class last summer. I put this one in to show, once again, that I'm capable of doing something outside of monsters blowing each other into gibs.



AUGUST

This was a study from a film still. I like it because I only spent an hour and it was a definite improvement over the preceding study I did. I have fond memories of this one, even if it's not totally representative of the source material.



SEPTEMBER

This one turned out pretty cool in general (in my opinion), but I like the guy with the ridiculously long arm and the sword and beard. His body is kind of funky but I feel like the musculature is believable-ish. I felt it showed progress over other stuff.



OCTOBER

Some 3D. I like this mostly because of the arms, though perhaps not the hands. That might be the only reason I like it, actually. This one goes on the growing pile of  "Tune up and get it onto the portfolio site" stuff.



NOVEMBER

The hands on these characters were good. That's why this is here.



DECEMBER


This one was picked because I like that I did it in an afternoon. It gives me hope that I can get stuff finished quickly. I'm hoping it means that there will be more, despite the relatively slow pace of January.



So there you have it. Another year, another dollar(s). I won't lie, this has been kind of a frustrating month. I've felt a bit slumpy and have lacked motivation. I've got some plans for how to reverse this, though, so you should hopefully be seeing nice junk soon. Thanks for coming to my blog and looking at the stuff I draw. Even though I only know a couple of you, it's cool that you can all come and visit. Hopefully all this posting is helping you in some way, too.

 To improvement. 2016 will be a good'n.

See you next time.

Saturday, October 10, 2015

Today, I Was Naughty.

Well...  This was a doozy of a week. I did some terrible drawings. These ones were from just after my last blog post and after this I drew a lot of puke. I've been trying to keep up on homework but I'm not really interested. People are saying that I need to "Make assignments my own" but the classes I'm in are not conducive towards that. I woke up at 6 this morning and while Kaitlin was sleeping in (Saturday is the only day of the week we sleep in. I try to sleep in but my body demands I get up around 6 so I get up and get to work) I did some art and started a couple things. Once I get them a bit further along I'll show them to you. But about the title for this post. We randomly ended up with some time where we weren't doing anything this afternoon. I should I worked more on projects, but I played videogames for a while instead. It was only a couple hours but I felt guilty afterwards. That's the sort of thing that gets in the way of getting better at art, right? UGH! What was I thinking? Hopefully it doesn't happen again. I did some work on the 3D character this week, but it wasn't substantial enough to show you. I did work on this guy some more:


Still got a long way to go, I really need to get the blacks out of the shadows. Next, I've got some sketchbook stuff. There's like a pig alien guy standing on the hill. He's going back to his spaceship after an uneventful trip.


I was walking to work from the bus stop this week. I saw 3 different varieties of mushroom, so I snapped some pics with  my phone. I drew a weird mushroom man. And a robot named Frank, but it's pronounced "Frahnk."


A dragon and a will-o'-the-wisp.


Then some doods. The text for the grouchy guy all balled up (which I seem to have removed at some point) said "Clothed Cannonball!!" The space marine at bottom middle is a victory because I attempted some perspective on his firearm. I should have used reference. If I ever want to finish it, I'll need to. There are no legs because I couldn't get them to look right. Urgh.


Yeah, that's all I got. I don't play videogames, really, but I think I have to get better and managing my time. I need to be completing work when I'm at home but homework and stuff gets in my way and is too darn distracting. I don't think it's worth it to wait for big 6 hour chunks of time, because those don't happen. I need to cram work into the 15 and 20 minute blocks so at least I'm taking baby steps. I'll figure it out. Have a good week!

Saturday, September 26, 2015

Heya! This Is What My Dad Looks Like.

Hey, people! What? You think this monster is what my dad looks like?
Nah, that's just an update of the character I posted last week.


My dad used to have a handlebar mustache. He looks like the guy in the bottom right. His arms may or not look like that. As a sidenote, Kaitlin and I were going through some old photos this week and we saw these guys in a parade with bells on their pants. I thought to myself, "What if there was a warrior who was so tough that he wore bells to announce his arrival- he has no fear of anyone, so why hide?" You can kind of see the bells around the character's waist, but I evidently forgot to flesh them out more. (Also, that weird fake Iron Man in the bottom left. That's pretty freakish)


The guy with the long arms? His arms really are FAR TOO LONG. But it's endearing in a freaky way, isn't it? Also, if you can't read what the wizard in the bottom left is saying, he's saying "Magic is a very magical thing. Very nice."



Yeah I'm outta here. BUT FIRST: A cool thing happened this week. The game "Towerclimb" by Davioware finally release! I was overjoyed to find a cd key in my inbox. They successfully completed the game! I purchased a beta key way back in 2012. I played for 43 minutes today, and want to play more, but school is far too busy. So I'm going to leave it up to all of you to go check it out and pick up a copy. If you like brutally difficult procedurally-generated roguelike-esque platformers with permadeath (a la Spelunky, Vagante, or Catacomb Kids [Vagante and Catacomb Kids are still in development, just a heads up]), give it a shot. It's wicked hard, and super intense! I basically need you to play it in my honor since I have way too much going on. 

Okay, I'm outta here. Have a great week, everyone!

Saturday, September 19, 2015

Much Better!

Hi! I'm really tired. It's 10:25 here. Kaitlin went to a concert with her sister and since I finished  (sort of) my homework, I've just been doing some art things. Here's a 3D thing I've just been noodling with. I should have snapped another view, his arms are really impressive. Maybe you'll get to see them later.


The guy on the left with the sword was a personal victory for the week. He just turned out really well, and I love his hands.


Here are those faces we drew last week:



I posted the guy on the left on Instagram this week, but the central character? I pumped a lot of time into him. Unfortunately, there was already a previous scribble on the page (the guy on the right) so I didn't have space to do him justice. Digital magic will allow me to remedy this, so I want to take this sketch to a finished state. We'll see. Sheesh.


Just some guys. The guy on the right's coat and pose was referenced from a TOMORROW KINGS photo I saw. Let me go find it...
...
...
Yeah, that's not gonna happen. Maybe it was on Pinterest? There's no way I'll be able to track down the source image. Sorry.




I like a character's hand in the next one. I circled it so you'd see. It turned out so dern well.



Apparently I didn't really have anything else to say. I'm just glad I got some good drawings in. School is exhausting, I'm tired, and I'm going to bed. Have a great week.