Saturday, November 14, 2015

TAG MAYHEM (Apologies)

So, I accidentally removed my "Armoire" tag (which, some of you might remember, was my [misguided] attempt at creating a humerous, non-generic "Armor" tag) completely from my blog. I had meant to replace it with an "Armor" tag, but I failed. So we're starting from square one in that department, until I find the willpower within myself to go back through 551 blog posts and fix tags. So it was like 2 steps forward, 551 steps backward. I blew it. Those of you who search using the tags (i.e. only myself) are surely overwhelmed with grief. Sorry!

I did the initial sketch for this first one last week, and have been fiddling with it since then. I think I'd like to add textures or other cool details or something. Also, his right thumb (OUR LEFT). It's kinda funky. I'll keep tinkering.

I also found my blue pencil:


Lastly, here's the progress on my character. Slowly but surely, I suppose. Still no ears. I've done 2 or 3 different sets of feet but I can't get them to look right. I'm hoping to get the boots locked in this week and get a consistent level of detail across the whole thing. I'll post my concept sketch below. It's really nothing special, I don't know why I'm so interested in bringing this particular scribble to life. Also, the beard is wrong and the belt is too fat and the pecs are not flat enough. Hrrm. Sometimes things don't really make sense in 2D space.

That's all for me, have a nice week!


  1. His pecs aren't flat enough? Are you giving him moobies? I don't know, he's pretty ripped, he could probably crush all of me between those pecs. I'm glad that you're still plugging away at him. Don't stop 'till he's done!

    Also, the top guy looks like he belongs on Davy Jones's ship. With a few more grotesque sea features he could hobnob with the scariest pirates of all time!

    1. No, it's just he doesn't match the concept very well. The concept has a flatter chest. And scrawnier legs, honestly (not that you can see that here). It could be my inexperience, but I'm having a hard time getting the 2D sketch to translate into 3D space. Like I said, I'll finish the feet and accessories and then maybe I'll be able to get everything to feel consistent.