Sunday, March 20, 2016


Today is March 8th. I'm wondering when I'll actually get around to finishing this post.

March 20th, 2016.

I finished a sketchbook over the weekend and decided to post what I have. I'm trying to paint a  character in Blender but it's been an insane week. I got him all UV'd, I just have to finish the dang thing. But since I'm starting a new sketchbook I thought I'd post the completed character (FOR REALS) with my next collection of sketch pages. I will not post again until that point!

Also, Blender just updated from 2.76 to 2.77 and reset all my preferences. I don't like that.

Sunday, March 6, 2016

Major Change: Complete! Also, Why the Slant?

Hi! This post is so long in coming because I got wrapped up in making a sword:

 I just snapped a screenshot because I deleted the camera and didn't have time how to figure out how to light it and render it properly. Modeled in Blender, 512 diffuse, painted in Photoshop. I don't know the rest of the information (polycount, etc). I don't even know where to look to find it, but I guess it could be solved with a quick Googling. Maybe next prop. Probably more bladed weapons until I'm more familiar with Blender.

So yeah, in the end I did change my major on Tuesday. I'll be getting a bachelor's in science with an emphasis in arts and visual communications and an associate's in associated sciences. I think. It's a huge mouthful and I'm still unclear. I'll graduate this Fall, but I'm being cautiously optimistic until it's over and done with. I was planning a pretty grueling Summer of training but I guess I have to take classes now. Hopefully, they too will gruel me.

Here's some recent sketchbook stuff. 
I've noticed I seem to be slanting the same angle every time. I think I have some excellent bad habits that enable me to lock angles into the same spot every time. I need to break this. Everything is slanting the same direction. And in this first sketch, one of the bald guys and the bottom-left person-monster appear to even have the same collar on their coat. Freaky!

This is a character turnaround  I hope to model in 3D sometime down the line. It's kind of stupid, based on a doodle I did in my notebook during a call at work.