Saturday, February 13, 2016

Don't Get Your Hopes Up (But Works in Progress)

Hey! I'm here posting again this week. I, uh, don't really have anything finished, but I'm planning on finishing at least one of these things. I'm posting to become accountable. I don't know if it will work, but it's worth a shot. 

I've been super busy lately. I'm working on a couple projects with friends and I'm also trying to work on personal stuff, too. I should probably direct my energy into those particular assignments (and perhaps homework even before that) but I'm not!

Also, I went back through some posts and they're full of typos. I'll probably go through and fix those or something sometime in the future. Hmm.

Here's some sketchbook stuff from the last couple days. Really it was just from Thursday, I won't lie to you.



This guy started from a hideous sketch (which I can't seem to find, maybe I'll go dig through the billion emails in my trash, hold on. Ah. Found it.) I've included the sketch beneath. Anyway, last post I included that one guy's head? It just flowed out in like half an hour. I thought it would be simple so I just picked a sketch I was feeling good about and started going to town on it. This is what I have so far, but I'm hating it, honestly. I get so clunky and stiff and lose the magic when I try and polish stuff up. I think this might have potential but it's going to take some serious willpower to try and figure out how to be loose and fun and hip and cool and still polish this off. This really doesn't feel like me right now. I think the bit that exemplifies this the most is the elbow of his right arm (our left). In the original, it's more stylized and pointy and fun. I seem to have lost that. I tend to drift too far towards "Serious and realistic" when trying to finish. Gotta find a workflow that allows me to avoid that.



I thing I doodled out a couple nights ago. I want to add some grunge and damage and stuff before I call it done. Also, it doesn't appear to have any weapons on it currently, which many (i.e. me) would view as inappropriate.


This is a screenshot from something I've finally picked back up. Sheesh! Remember this post? This guy sat on my desktop for awhile before being filed away in the appropriate location on my hard drive. But I  need a model for my rigging class so I thought I'd power through. This is the model after being ZRemeshed in Zbrush. I brought it into Maya because I was going to retopologize with the Quad Draw tool, but I may try something in Blender, instead. I think then I'll take that back into Zbrush and do a high detail pass and then I'll bake out a few maps or something. I think that's how it works, anyway. I've done parts of this process at different times using different tutorials, but I still feel like I'm a bit unclear on appropriate workflow. Also, before I remeshed this it was 1.6 million points and Maya had to think for like 15 seconds each time I clicked. It was really scary and I though it would crash and ruin my life (it didn't).


Okay, next time I post I have to have progress on at least one of these!

R.I.P blog? LOL.

No, I'll do it. I'll be back.

2 comments:

  1. I like that you pixelated the speech bubble in your first sketch. Hee hee! It's probably for the best. And I think your "thing" you doodled a few nights ago (a small submarine?) is nicey nice. Keep practicing and do more art than video games. I made a dress over the weekend which was kind of a big deal. Maybe I'll sew more if you art more. We'll shake on it tonight.

    ReplyDelete
    Replies
    1. I'm pretty sure it only said "Poop" or "Fart" or something, but I'm always concerned that I'm being too offensive. I try to draw lots but you have to make sure you don't get stuck. Social media is nothing but trouble!

      Delete