Friday, July 17, 2015

Finally, the Pig (SUMMER '15 #8)

I've spent like the last 2 and half weeks on this blasted pig! It's terribly amateur, but I learned a lot. My current lessons are on mesh creation techniques and then it's on to hard surface modeling. I think one thing that was ultra valuable from this pig course was learning about maps. I figured out about low and high poly models and how you bake visual information from the high poly down to the low poly using normal maps, displacement maps, etc to maintain detail. I always tried to draw or paint detail in manually with my brain, which is basically impossible! So with this knowledge I'm now armed to take my sword to the next level. That's my report on 3D so far.


I drew this at the bus stop. The monster was waiting for the bus, too.


I've been doodling on this guy between lessons. I think I may try to paint and finish him up as I go. We'll see.


[SECRET 7/22/15 UPDATE: I changed the gradient and cleaned some stuff up. It was too sloppy! Back to the future I go!]

Okay, I'm out. Til next time!



2 comments:

  1. I really like your bandaged mummy guy!! And I especially loved him yesterday when you colored him a bit more. Keep working on him, I think you're going somewhere. And I'm very glad you learned so much from your piggy. It's just the beginning!

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    1. Ugh. I need to keep working on bandage man but I've hit that point where I want to give up and move on to something else. Do you always comment as Kaitlin McKinlay? Maybe I just don't pay attention? But I need to finish bandage man. I want to.

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